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Some excellent tracks in the soundtrack although not quite as many as AC5. The plot is narrated still frames instead of CGI cutscenes, focusing on a personal rivalry with an enemy ace.
#Ace combat 5 ost arkbird pt ii plus
Flight model and enemy AI are a bit simpler, on the plus side this is the only game in the series that has realistic ceilings and a couple of missions that take you up to high altitudes. No squad to command, allies are purely decorative. Somewhat more realistic plot: a straightforward military campaign of 'fascists take over country which proceeds to conquer neighbours, international coalition must beat it back' no characters whining about how horrible war is or how they want to frag their commanders. Finally, the music is amazing, numerous standout tracks.Īce Combat 4 (2001, PS2) : Launched the modern AC series, similar but simpler than AC5 in all areas (graphics, flight model, AI, mechanics). The player unlockable superweapon is the Tactical Laser, which is amusingly overpowered but still requires some practice to master (since it has no auto-tracking). The main enemy superweapon is 'occassionally you have to dash to a higher altitude', which is fortunately not overused there are some 'you must fly at low altitude' missions as well, justified by radar coverage. This manages to feel relatively plausible, as there is sensible foreshadowing and the high mission count gives the plot twists enough time to play out properly the enemy also react relatively realistically to your implausible kill counts, which is funny to listen to.
#Ace combat 5 ost arkbird pt ii full
The plot is essentially alt-America and alt-Russia circa 2010 sans nuclear weapons go for a full on hot-war, your squadron goes from rookies to aces, is betrayed by your own side, find out that the war was orchestrated by the remnants of alt-Nazi-Germany who have sleeper agents everywhere, rescue the president of alt-America, and defeat all the ex-Nazi agents and their stolen superweapons. The allied characters are generally likeable and you genuinely do feel like you are commanding a flight (squad) of aircraft your wingmen shoot down enough enemies to be useful and add plausibility but not enough to kill-steal, you can give them various commands that do make a difference when going for maximum mission rank, when you lose them to enemy fire it is actually quite moving. The elite enemies are fairly numerous and individually not too hard, so they aren't frustrating to fight.
#Ace combat 5 ost arkbird pt ii driver
Art design is excellent: are numerous iconic enemies, structures and aircraft including an SSTO, giant submersible carriers, a kill sat, a mass driver launch system, a Bavarian-style castle, a giant cold war fortress and the Falken as a flyable super-fighter. The most important reason is the mission design: it has the most variety in mechanics and pacing, as well as the highest number of missions (including the only multiple paths other than AC3 and that's not even counting the bonus mini-campaign) and aircraft. Prior to the latest release, I would rank the games like this (I have 100% completion on all of these, some of them more than once, but have never been interested in the multiplayer):Īce Combat 5 (2004, PS2) : The all-time best, by a significant margin. This is because the 'Strangereal' setting for most of the AC games was bizarrely detailed and deep for essentially an arcade flight game with a light military sim veneer clearly the alternate-Earth, near-future sci-fi elements were appreciated by a lot of people. The Ace Combat series had a surprising amount of representation on these forums as well several entries in the 'SDN Nations' STGOD series had people reusing setting elements in their nation designs, and the classic HAB (Heavy Armor Brigade) threads had a few references to the AC superweapons as well. I just find the classic AC game mechanics and presentation very compelling, and it's one of the few games I am happy to play in short bursts as well as binges. This is a bit of an anomaly, as I generally prefer RPGs (of various kinds from 'shooter with mild RPG elements' through to 'classic turn based') and open world action (other favourites would be things like Planescape Torment, ME2, AC:Black Flag, Prey, Lost Odyssey, DA:Inquisition, Dead Space series, Bioshock series, GTA:SA etc).
The Ace Combat series are my personal favourite games.